With a target lock-on and free-aim system the game has most gamers covered, although it's not quite perfect.
In confined spaces the camera can get a little lost and the new cover system occasionally locks you to the wrong piece of scenery.
The wanted system has seen some changes over previous GTAs, making chases all the more entertaining.
So, when GTA 4's game-time stat read 35 hours after just three days and my eyes were blood-shot it was obvious that this was not your average video game - not even your average great video game.
After more than 40 hours Rockstar's most ambitious game to date was over and left me wondering if I'll ever be able to look at 'normal' video games in the same way again.
The problem is that you just won't want to stray from the core story missions - they're that good.
A realistic city in which you can fire weapons and drive vehicles might sound like a recipe for lots of repetition, but that's just not the case.